Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. For example, selecting a 6/7 battleship. 3 UI scaling and i can't use mods in ironman mode. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. This fix works on any galaxy size and any map settings. And it's not just happening to people with older machines. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. So after the Utopia/1. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. that is a lot of calculations it has to do. RULE 5: A photo of a tweet proving this is true. So it has to bear the weight of a few legacy choices I guess. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. ) Dormant Gates should be dropped to 0 2. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. Vicky 3 should be able to avoid this due to the way POPs are modeled. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. This would be easier to calculate because its just a simple set of numbers being. This leaves the game CPU bound on a single core. (I5 k6600@3. But Late game it could be up to 5 or even 10 tims longer. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. 144. It is called late game lag for a reason. Jump to latest Follow Reply. The further into a save you get you will start to experience something known as late game lag. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Extended stellaris traditions, !expanded Starbase!. Tried every console command there is. My 5800X3D can't handle it. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. King-Kebab • Rogue Servitor • 6 yr. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. . I got a i5 6600k ~ 4,4Ghz + 980ti. 1. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. 3. Pulling population rights, and calculating if a pop can be eligible for promotion. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. You can tie the FPS to the refresh rate but double it or half it. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. Jump to latest Follow Reply. Stellaris Real-time strategy Strategy video game Gaming. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Baron Jukaga Loyalist Commander. I heard a major cause of late game lag is all the different species. Make sure xeno-compatability is turned off because it lags the game a ton. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. This means bigger fleets and higher population, which ultimately makes the lag problem worse. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. 2 performance does not increase after the crisis hits. Deciding how you prepare for the end-game crisis can determine your goals for the late game. Having a dozen of such fleets also makes fleet manager borderline unusable. Fewer empires = fewer calculations. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Logic Growth Scaling – 1. Small map size is better. 5 and setting galaxy size to *small*. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Xeno Compatibility is always banned by mod just for this. 0 I'd have no lag at all when opening the species page. For quire a few reasons: 1. So I can't seem to get into the late game to see how bad the lag is. 6 playthrough in the new patch, the game got catastrophically slow. 3. I just thought the Xbox series x would be able to take on a lot more. And at 32-bit it can adress up to 4GB. #4. Sunburnt_Hobo • 2 yr. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Small map has helped late game lag for me. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. Even though combat is basic but so is pretty much everything in Stellaris lol . Presapients Events (at least the vial box). Performance is also improved proportionately. Business, Economics, and Finance. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. the main reason for lag in end game is the internal ai trying to calculate too much stuff. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. As the other poster said, I'd still suggest Gigastructures. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. Sports. Otherwise id say go for a first if their kind start and let the primitives get to space age, that significantly turns down the lag until later. Steps to reproduce the issue. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. The next update will reduce the pop count by about 40% so should improve the performance late game. It also helps (a smaller amount) to turn down the habitable worlds setting. KaranSjett • 2 mo. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. It condenses jobs and pops into like 10 per planet, any more pops are converted. #3. The biggest remaining late game Performance killer is caused by free jobs. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. 4. I copied over the wormhole travel restrictions to the l-gate one. Some mods can absolutely kill your game. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. The most helpful thing is to play with smaller galaxies. Bigger than medium is for supercomputers. MrHappyFeet87 • Hive Mind • 10 days ago. Also don't make HUGE sectors. While you could reduce the amount of pops that causes issues with jobs. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. Stellaris: Bug Reports. 2. 43 Badges. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. Genocide. 09MHz (slightly overclocked) on a ROG Maximus VIII. Neither of those seem to have a major fps crash though, at least not that i've observed. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. The lag is also inconsistent between saves. Mr. Mods make lag worse but base game as had tons of lag and people complain about base game lag. Tried both vanilla and modded versions - issue persists in both versions. ago. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. NFL. Too many pops, too many jobs, too many resources. Hopefully Paradox will require all mods to be distributed zipped at some point. Its really bad in multiplayer. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). No matter your system. which show the pop's reaction to transitions between some states. Description. Whaaaaat the ♥♥♥♥. Any Portrait Mod. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Watch on. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. So, yeah. The freezes get longer until every freeze there the program doesnt even respond in time for. e. 4, to address the performance issue that appeared for many of you with Tuesday's 3. Fix Late Game Lag. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. 6 playthrough in the new patch, the game got catastrophically slow. I already had the standard Stellaris late-game lag, but under 2. Few months ago it ran fine on my laptop that's half as powerful as my desktop. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. 909 1. Compard to mid-game that is - not compared to pre 2. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. On medium late game is tolerable, but still slow. View community ranking In the Top 1% of largest communities on Reddit. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. The calculation uses multiplication whenever it's possible. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. 6. Less pops means less of that as well, which is what EDAI provides some of for late-game. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. I already use x1. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. 1. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. They put in an option in the pre game settings to just disable that perk. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. What and why cancerous fleet lag you might be wondering. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. My 'good PC' can't handle the late game anymore. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. disable guaranteed habitable worlds, for the same reasons as above. As populations baloon this obviously becomes a problem. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. 2 is about half as fast (twice as bad) as previous versions. The answer is simply none. Friggin_Grease • 1 yr. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. smaller maps is gonna be the easiest solution. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. This is shown with the 00 performance mod, which is often recommended. Meaning your sweet 8 core processor works 8. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. Stellaris isn't optimized for multicore. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Indeed: late game performance is pretty smooth for the most part. Like seriously, I would have arorund 500. Less stars. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. ) but get over yourself PDX. Some mods can absolutely kill your game. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Constantly opening/closing menus will slow down the game. Causing a constant slowdown instead of a spike lagg. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. After I disbanded all my science ships, the lag was almost. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Other then mentioned settings a way better cpu or wait for paradox to improve better. That solves the late game slow down for high. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. population before lagg starts. ii. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. The problem becomes much worse once gateways are introduced. I haven't encountered any crashes with vanilla large late-stage game. See, this is why you don't wait until late game. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. 2. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. 6 late game! Of course, that may depend on the machine and game settings. Maybe it's a problem with the graphics card. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. Activate gateways in-game. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. I really would appreciate if someone could help. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. Stellaris 50348 Bug Reports 30675 Suggestions. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). There have been reports of lag due to sector composition. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). You have probably noticed that a ingame day passes much slower than it did when you first started the save. So, yeah. I already. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. Stuttering. Razorblade Oct 18, 2022 @ 10:14am. 6. anyone have something simular/a fix?16GB here. My favorite is watching fully formed citadels just spring magically to life in AI space. Tree Diagram May 14, 2016 @ 6:22pm. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. Also don't make HUGE sectors. The lag has become particularly bad. #7. My most recent playthrough has more or less stopped functioning. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. The game is basically done, crisis handled, wars over, winning by 20k victory points. And yes, it did significantly. This game only supports the multiple species on a planet idea by name, the engine can't handle it. 2. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. Lol its like Moo all over again. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. 2. So my game freezes late game (2400+) . This it used to be the case. #8. Yeah that’s the cause of lag. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. #5. These are also important for improving late game performance by slowing pop growth. straga27. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. In my test game, while in a system with a stack of all fleets, FPS goes from 9. It's not the ship models being rendered that contributes to lag. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. Stellaris. ago. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. Stellaris > General Discussions > Topic Details. There is the "ScanLine Sync" option to play with. 5 seconds. Before I upgraded my hardware, I benchmarked Stellaris with my save file. ) but get over yourself PDX. Even on 2. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. 4 to see if it's fixed for me or not. My favorite is watching fully formed citadels just spring magically to life in AI space. Granted, I always play huge galaxies that end up with lots of empires. Subscribe to downloadAI Game Performance Optimisation Fix 3. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Those last 3 are the most important settings. 7 update, but when I loaded a late-game 2. Best. You can also do the following: 1. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). So POP count keeps going up and up. Not even Stellaris or eu4 lags like that fully modded. ago. Limit the FPS to obtain the "no-tearing" effect without the lag. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. 0. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. I want to paint the map with my spawn! My seed! Well, good news! I have. 3. Is anyone getting same freezes on 3. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. Showing 1 - 2 of 2 comments. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. 6Ghz and I have late game lag. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Summary: 2. 2 - 2. It gives a bunch of options that can reduce lag, but some of them might alter your experience. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. LoiteringAround. . Essentially there is no meaningful year cap to Stellaris. Archived post. Also, the game needa optimization, it's pretty buggy as of now. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. Please find more details below. The Problem isn't the tick lenght, it's the LAG! #2. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. After I unpause, the game lags, then my screen flashes back. Simply disabling ship rendering completely is a quick way to eliminate all this lag. Didn't fix the issue though because I had 43% of the galaxy's pops. What you want is. 5 seconds for the loop executions, then it'll run smooth for another . set habitable planets to the lowest setting, since lag primarily comes from pops. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. You can also set tech cost to 0. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. Try a no bypass run on a barred spiral. 6 to 45 FPS. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. For example, selecting a 6/7 battleship. But late game lag gets to be terrible, and my system is no slacker. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. One month in 30s also isn't a bad speed. Define late game. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. 3. I find limiting the mods I use helps. Originally posted by Elitewrecker PT: 2500 is the default game end date. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 1 AngrySayian • 1 yr. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. And the more pops there are the worse lag gets. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Beyond that a faster processor is really all you can do. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Reply. Late game lag. 3. LostThyme •. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Repeatables being dull is the symptom, not the cause. Its about pops (not just yours, all the pops in the galaxy). The only notable slowdown at normal speed is fleets moving along hyperlanes. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). It's pops, and then ship pathfinding. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. Late game stellaris is a chaotic place, full of lag. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). McFishTheFish • 2 mo. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Late game lag. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. -[Class Solidification]. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. 5GHz processor, eight gigs of RAM.